TECHNOLOGY TRANSFER OPPORTUNITY: Game and Simulation Control (LAR-TOPS-88)

From: Federal Government(Federal)
T2P-LaRC-00124

Basic Details

started - 11 Oct, 2023 (6 months ago)

Start Date

11 Oct, 2023 (6 months ago)
due - 11 Oct, 2024 (in 5 months)

Due Date

11 Oct, 2024 (in 5 months)
Bid Notification

Type

Bid Notification
T2P-LaRC-00124

Identifier

T2P-LaRC-00124
NATIONAL AERONAUTICS AND SPACE ADMINISTRATION

Customer / Agency

NATIONAL AERONAUTICS AND SPACE ADMINISTRATION (8325)
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NASA’s Technology Transfer Program solicits inquiries from companies interested in obtaining license rights to commercialize, manufacture and market the following technology. License rights may be issued on an exclusive or nonexclusive basis and may include specific fields of use. NASA provides no funding in conjunction with these potential licenses.THE TECHNOLOGY:NASA's Langley Research Center has developed a technology at the forefront of a new generation of computer and video game environments that train valuable mental skills, beyond eye-hand coordination, for the personal improvement, not just the diversion, of the user. Monitoring and enhancement of operator state is an objective of the current LaRC Intelligent Integrated Flight Deck Technology (IIFDT) program. Prior research by the inventor, Alan Pope, modulate (based on player physiological signals) the manual inputs that a player makes to the buttons or joysticks of a video game hand controller. However, a new type of
controller allows a player to make inputs to a video game by moving the entire controller itself, allowing the present inventions entirely new approach to integrating psychophysiological signals into game play.The technology is constructed to allow modulation of player inputs to a video game or simulation from a user interface device based on the players psychophysiological state. The invention exploits current wireless motion-sensing technologies to utilize physiological signals for input modulation. These include, but are not limited to, heart rate, muscle tension, and brain wave activity. The current capability has been successfully prototyped using the Nintendo Wii console and wireless Wii remote. The experience of electronic game play may also be enhanced by introducing a multiplayer component in which various players collaboratively pursue the goals of the game. The device can also enhance multiplayer experiences such as a video game tournament, in which the skill set required in competitive game play is increased by allowing players to interact with the game, and compete with one another, on a psychophysiological level. This system is compatible with the Nintendo Wii, and prototypes have been designed and are being developed to extend this capability to the PlayStation Move, Xbox Kinect, and other similar game platforms.To express interest in this opportunity, please submit a license application through NASA’s Automated Technology Licensing Application System (ATLAS) by visiting https://technology.nasa.gov/patent/LAR-TOPS-88If you have any questions, please e-mail NASA’s Technology Transfer Program at Agency-Patent-Licensing@mail.nasa.gov with the title of this Technology Transfer Opportunity as listed in this SAM.gov notice and your preferred contact information. For more information about licensing other NASA-developed technologies, please visit the NASA Technology Transfer Portal at https://technology.nasa.gov/These responses are provided to members of NASA’s Technology Transfer Program for the purpose of promoting public awareness of NASA-developed technology products, and conducting preliminary market research to determine public interest in and potential for future licensing opportunities. No follow-on procurement is expected to result from responses to this Notice.

United StatesLocation

Place Of Performance : United States

Country : United States

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Classification

naicsCode 927110Space Research and Technology
pscCode 9999Miscellaneous Items